Chaos Zero Nightmare (CZN)OwenBuild and Guide

Character

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Introduction

Best guide and build for Owen from Chaos Zero Nightmare (CZN). Owen is a 4 character from the Striker class and Passion attribute, who belongs to the Terrascion [Planet-Born] faction.

To learn more about Owen check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Owen check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Epiphanies

Gear

Deck & Teams

Profile

Cards

For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.

Starting Cards:
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1

Downward Cut

Attack
Attack

100% Damage.
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1

Weapon Block

Skill
Skill

100% Shield.

Show Effects

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1

Wind Charge

Skill
Skill

+1 hits to the next Attack card used.
Unique Cards:
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2

Wind Slash

Attack
Attack

220% Damage to all enemies
Card Image
1

Break Armor

Attack
Attack

100% Damage.
2 Vulnerable.

Show Effects

Card Image
1

Wind Riding

Skill
Skill

150% Shield.
Move Wind Charge from Discard Pile to hand

Show Effects

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2

Gale Strike

Attack
Attack

250% Damage.
80% Shield.

Show Effects

Generated Cards:
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1

Wind Charge

Skill
Skill

+1 hits to the next Attack card used.
Ego Skill:
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5

Raging Storm

Ego Skill

250% Damage.
250% Shield.

Show Effects

Epiphany Cards:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

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1

Wind Charge I

Skill
Skill

[Retrieve]

+1 hits to the next Attack card used.​

Show Effects

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1

Wind Charge II

Skill
Skill

+1 hit(s) of next Attack Card.
-25% Damage.​
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1

Wind Charge III

Upgrade
Upgrade

[Unique]

When using an Attack Card, 30% chance to +1 hit(s).​

Show Effects

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1

Wind Charge IV

Skill
Skill

[Unique][Exhaust]

Next skill card used activates 1 more time(s).​

Show Effects

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1

Wind Charge V

Skill
Skill

+3 hit(s) to the next own Attack Card.
-50% Damage.
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1

Wind Slash I

Attack
Attack

220% Damage to all enemies.
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2

Wind Slash II

Attack
Attack

120% × 3 Damage
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2

Wind Slash III

Attack
Attack

220% Damage to all enemies.
On enemy Defeat: Activate this card 1 more time.​
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2

Wind Slash IV

Upgrade
Upgrade

At the start of the turn, -1 AP.
At the end of the turn, 220% Damage to all enemies.​
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2

Wind Slash V

Attack
Attack

220% Defense-based Damage to all enemies.
+ 100% Tenacity Damage.​
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1

Break Armor I

Attack
Attack

150% Damage.
-4 Fortitude for 1 turn.

Show Effects

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0

Break Armor II

Attack
Attack

100% Damage.
2 Vulnerable.

Show Effects

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1

Break Armor III

Attack
Attack

150% Damage.
2 Vulnerable.
If the target is Vulnerable, +30% Damage

Show Effects

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1

Break Armor IV

Attack
Attack

150% Damage.
2 Vulnerable.
If the target has Shield, +30% Damage.​

Show Effects

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1

Break Armor V

Attack
Attack

100% Damage.
3 Vulnerable.
When Wind Charge is used, move this card from Discard to hand.

Show Effects

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1

Wind Riding I

Skill
Skill

220% Shield.
Move 2 of own card(s) from Discard to hand.

Show Effects

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1

Wind Riding II

Upgrade
Upgrade

When using Wind Charge, 120% Shield.
120% Damage to all enemies.​

Show Effects

Card Image
1

Wind Riding III

Skill
Skill

150% Shield.
+1 Hit(s) to next Attack Card.​

Show Effects

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1

Wind Riding IV

Skill
Skill

220% Shield.
3 Damage Reduction.​

Show Effects

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1

Wind Riding V

Skill
Skill

220% Shield.
If Wind Charge was used this turn, activate this card 1 additional time.​

Show Effects

Potential

The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!

1

Epiphany Bonus

Potential 1

Upon entering Chaos, you obtain 1 random Rare card through Epiphany.
2

Upgrade Basic Cards

Potential 2

Basic Card damage, shield gain, and healing amount +2%.
3

Neutral Card Upgrade

Potential 3

Neutral Card damage, shield gain, and healing amount +2%.
3-1

Basic Card Proficiency

Potential 3-1

The damage of the Downward Cut card is increased by +30%.
4

Upgrade Unique Cards

Potential 4

Unique Card damage, shield gain, and healing amount +2%.
5

Critical Chance Proficiency

Potential 5

+2% Critical Chance.
5-1

Basic Card Proficiency

Potential 5-1

+5% Damage for Owen's Downward Cut.
If Owen's Health is greater than 600, an additional +5% to that value.
6

Critical Damage Proficiency

Potential 6

+2.4% Critical Damage.
7

Upgrade Unique Stats

Potential 7

+4% Attack, Defense.
If Owen's Health is greater than 700, an additional +4% to that value.
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

The damage and Shield gain of the Gale Strike card is increased by +50%.
E2

Awakening Memory

Manifest Ego 2

Whenever Owen's Wind Charge card is moved to the hand, deal 80% damage to all enemies.
E3

Vivid Memory

Manifest Ego 3

Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
E4

Inner Memory

Manifest Ego 4

The damage and Shield gain of the Raging Storm card is increased by +50%.
E5

Complete Memory

Manifest Ego 5

Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
E6

Liberated Memory

Manifest Ego 6

Owen's inflicting damage increases by +20% for 1 turn whenever Owen uses Wind Charge.
Stats (level 60)
HP
418
DEF
147
ATK
439
Voice Actors
JPN
Kohei Amasaki
KR
Ui Taek Jung
Gallery

Review

Introduction
Performance Profile

ST Damage [2/5]

  

AoE Damage [3/5]

   

AP Efficiency [2/5]

  

Utility [3/5]

   

Owen is a mix of AoE Damage, Shielding and a dash of support all in one character. What makes Owen unique is that unlike most DPS combatants, the majority of his cards feature some form of shielding on top of their usual effect. Outside of this, his Wind Charge card can add an extra hit to Attack cards. Lastly, Owen can consistently apply the Vulnerable debuff, which can significantly increase the team's damage output when timed correctly.

Pros & Cons
Pros

  • Solid access to AoE.

  • Strong access to the Vulnerable Debuff.

  • Some cards shield while also dealing their damage.

Cons

  • Strongest cards have high AP costs.

  • Lacks personal damage scaling outside of the extra hit mechanic.

  • Shielding isn't enough to be a dedicated shielder, and damage sometimes is not enough to be the sole DPS.

Ratings

Owen ratings aren't available yet. We will add them within a week of the launch.

Key Mechanics
  • Extra Hits: Owen’s main special mechanic lies in his Wind Charge card, which grants an extra hit to the next card he plays. This mechanic enables Owen to double up on damage using powerful, expensive cards. He can also tutor that card back to hand using his Wind Riding card.
Cards & Ego Skill
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5

Raging Storm

Ego Skill

250% Damage.
250% Shield.

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Raging Storm

Owen’s Ego Skill is called Whirling Storm. It’s a better version of his Gale Strike card, with Shield multipliers as high as the damage multiplier on the card. Great for getting out of a bad situation, as emergency shields, while also potentially eliminating an enemy threat.

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1

Downward Cut

Attack
Attack

100% Damage.
Downward Cut

A basic attack card. The only upgrades it gets from Potential nodes simply increase its damage.

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1

Weapon Block

Skill
Skill

100% Shield.

Show Effects

Weapon Block

A basic shield card. Doesn’t get any meaningful upgrades outside of the +20% from Potential 2.

Card Image
1

Wind Charge

Skill
Skill

+1 hits to the next Attack card used.
Wind Charge

A great card to combo with expensive, powerful attack cards. Adds an extra hit to an attack, so it is more effective when used with cards that already have a high damage multiplier. Extra hits also scale well with damage buffs.

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2

Wind Slash

Attack
Attack

220% Damage to all enemies
Wind Slash

A 2-cost AoE Attack card with a high damage multiplier. Great with Wind Charge

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1

Break Armor

Attack
Attack

100% Damage.
2 Vulnerable.

Show Effects

Break Armor

A 1-cost Attack card that deals low damage and inflicts 2 stacks of the [Vulnerable] debuff, which causes enemies to take 50% more damage, removing one stack per hit.

Card Image
1

Wind Riding

Skill
Skill

150% Shield.
Move Wind Charge from Discard Pile to hand

Show Effects

Wind Riding

A 1-cost basic Shield Skill card with the added ability to tutor Wind Charge back to the hand from the Discard Pile.

Card Image
2

Gale Strike

Attack
Attack

250% Damage.
80% Shield.

Show Effects

Gale Strike

A simple 2-cost Attack card that deals very high single-target damage, with a bit of bonus Shields attached to it. Best against bosses, and pairs well with Wind Charge.

Potentials
  • 3-1: A basic Damage multiplier increase for Owen’s Wind Slash card. Good, but not a high-priority upgrade to spend your limited weekly resources on.
  • 5-1: A tiny 5% damage multiplier bump, further increased by another 5% when Owen’s Health is greater than 600. Low priority.
  • 7: Another tiny 4% multiplier bump, this time applying to all his cards, thanks to providing a raw Attack and Defense bonus. Better investment than 5-1, but still very minor. Increases by another 4% when his Health is greater than 1100.
Playstyle & Gameplay
Standard Playstyle

Owen’s gameplay is based around abusing his Wind Charge card to multiply his high multiplier attacks. Apply Vulnerable with Break Armor, add hits to attacks with Wind Charge, and unleash 2-cost attacks to take down the enemy. Wind Slash is especially good for mopping up summoned minions during a boss fight. Use Wind Riding to tutor Wind Charge back into hand for even more extra hits.

Tips:

  • Use Wind Charge with Wind Slash against groups of enemies.
  • Try to use Break Armor first if possible for maximum damage from Vulnerable stacks. Works great with the Wind Charge Epiphany that adds 3 extra hits.
  • Use Wind Charge with Gale Strike against bosses.
  • Use Wind Riding to tutor Wind Charge back to your hand for further combos. Works best with discounted versions of cards.
Dupes Review

Dupes review aren't available yet. We will add them soon!

Best Cards

Best Epiphanies
Note

For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:

  • Epiphany Name - the best variant,
  • Epiphany Name - a good variant,
  • Epiphany Name - a niche variant.

Owen best epiphanies aren't available yet. They will be added soon.

Gear

Gear

Owen Gear guide isn't available yet. It will be added soon.

Deck & Teams

Recommended Build
Important!

CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!

The build isn't available yet. We will add it soon!

Best Synergies

The synergies aren't available yet. We will add them soon!

Best Teams

The teams aren't available yet. We will add them soon!