To learn more about Luke check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Luke check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Epiphanies
Gear
Deck & Teams
Profile
For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.
Single Shot
Shadow Concealment
Show Effects
Rapid Fire
Stealth Reload
Seize the Opportunity
[Lead]
Show Effects
Dance of the Demon
Finisher Round
[Unique][Bullet]
Show Effects
Magnum Shot
[Ephemeral][Exhaust][Bullet]
Show Effects
Silver Shot
[Ephemeral][Exhaust][Bullet]
Show Effects
Uranium Shot
[Ephemeral][Exhaust][Bullet]
Show Effects
Tracer
[Ephemeral][Exhaust][Bullet]
Show Effects
High-Velocity AP Round
[Ephemeral][Exhaust][Bullet]
Show Effects
Lethal Design
Ego Skill
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Rapid Fire I
[Retrieve]
Show Effects
Rapid Fire II
Rapid Fire III
Rapid Fire IV
[Bullet]
Show Effects
Rapid Fire V
Stealth Reload I
Stealth Reload II
Stealth Reload III
Stealth Reload IV
Stealth Reload V
[Exhaust]
Show Effects
Seize the Opportunity I
[Lead]
Show Effects
Seize the Opportunity II
[Lead]
Show Effects
Seize the Opportunity III
[Lead]
Show Effects
Seize the Opportunity IV
[Lead]
Show Effects
Seize the Opportunity V
[Lead]
Show Effects
Dance of the Demon I
Dance of the Demon II
Dance of the Demon III
Dance of the Demon IV
Show Effects
Dance of the Demon V
The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!
Epiphany Bonus
Potential 1
Upgrade Basic Cards
Potential 2
Neutral Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Upgrade Unique Cards
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Damage Proficiency
Potential 6
Upgrade Unique Stats
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
ST Damage [3/5]
AoE Damage [1/5]
AP Efficiency [3/5]
Utility [1/5]
Luke is a stat-reliant single-target card generation and bullet-based damage dealer. Luke's kit revolves around generating 0-cost Bullets and enhancing them via his abilities. The catch is that one of his best generators only does so if it lands Crit Hits. Rapid Fire hits multiple times and generates Bullets per Crit it deals - no Crit, no Bullets. Because of this, Luke requires a high Crit Rate to function.
Solid single target, but must Crit in order to hope to access it.
Generates many 0 cost attacks for free with abilities that scale well with Morale.
No AoE Cards.
Requires Crit investment to function at the highest level.
Luke ratings aren't available yet. We will add them within a week of the launch.
Magnum Shot
[Ephemeral][Exhaust][Bullet]
Show Effects
Silver Shot
[Ephemeral][Exhaust][Bullet]
Show Effects
Uranium Shot
[Ephemeral][Exhaust][Bullet]
Show Effects
Tracer
[Ephemeral][Exhaust][Bullet]
Show Effects
They are 0 Cost Attack Cards generated through numerous parts of Luke’s kit. They can only be used on the turn they are generated due to the [Ephemeral] tag, and [Exhaust] after being played.
Lethal Design
Ego Skill
Luke’s Ego Skill is called Lethal Design, which deals more damage the more cards you have in your hand. At 10 Cards, it’s a 450% multiplier, which, while a large hit, is only on a single enemy, while also not offering any utility. It can be useful as a single-target nuke but requires strong card generation or many retain effects to reach maximum potential.
Single Shot
Luke’s basic Attack cards are mostly stock standard outside of the additional damage they gain from Potentials and the fact that they gain the [Bullet] tag with his 3-1 potential.
Shadow Concealment
Show Effects
Luke’s basic shield is completely standard and doesn't have any extra synergy with his kit.
Rapid Fire
A 1 Cost Attack Card that deals damage twice, has bonus Crit Chance, and creates [Bullet] cards based on how many hits were critical. Scales well with Morale and other Damage buffs. With 100% Crit is an incredibly efficient 4-hit attack baseline - without Crit, though, it can feel inconsistent at times.
Stealth Reload
A 1 Cost Skill card that creates 2 [Bullet] cards. Luke’s most reliable source of [bullet] cards before achieving high Crit Rate.
Seize the Opportunity
[Lead]
Show Effects
A 1 Cost Skill with the [Lead] tag that gives some Shields, and increases the damage of the next [Bullet] card by +120%. Good if you have consistent [Bullet] generation. Best used on a multi-hitting attack card if possible.
Dance of the Demon
A 1 Cost Attack card that deals a small amount of damage but gains additional hits based on how many bullets have been used this turn. Best used immediately after your strongest bullet generators have been used and all bullets have been dumped
Finisher Round
[Unique][Bullet]
Show Effects
An unusable attack that becomes usable after using 5 Handgun Bullets (Generated Bullets), becoming a 0-cost high-damage ability for the rest of combat. Takes time and sufficient Bullet generation to access.
Luke’s Signature Potentials offer significant damage boosts as well as some additional functionality, making them a high priority to unlock.
Luke’s gameplay is based around generating [Bullet] cards using cards such as Stealth Reload and Rapid Fire, and his basic Attack cards (which count as [Bullets]), and combo-ing them with cards that benefit from [Bullets], such as Seize the Opportunity, Dance of the Demon, and Deadly Rounds. Simple, effective and easy to play.
Luka also benefits from bonus Crit Rate and Crit Damage, especially with his Rapid Fire card.
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Luke best epiphanies aren't available yet. They will be added soon.
Gear
Luke Gear guide isn't available yet. It will be added soon.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
The build isn't available yet. We will add it soon!
The synergies aren't available yet. We will add them soon!
The teams aren't available yet. We will add them soon!
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