To learn more about Lucas check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Lucas check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Epiphanies
Gear
Deck & Teams
Profile
For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.
Machine Gun
Shielding Incendiary Bomb
Show Effects
Extended Magazine
[Lead]
Show Effects
S.S.S
Flame Thrower
Flashbang
Show Effects
R.P.G-7
Show Effects
Armor-Piercing Rounds
[Exhaust][Ephemeral][Bullet]
Show Effects
Explosive Shot
[Exhaust][Ephemeral][Bullet]
Show Effects
Dispersing Shot
[Exhaust][Ephemeral][Bullet]
Show Effects
Cold Shot
[Exhaust][Ephemeral][Bullet][Haste]
Show Effects
Flame Shot
[Exhaust][Ephemeral][Bullet]
Show Effects
Full Burst
Ego Skill
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Extended Magazine I
[Outbreak of War]
Show Effects
Extended Magazine II
[Lead]
Show Effects
Extended Magazine III
[Lead]
Show Effects
Extended Magazine IV
[Lead]
Show Effects
Extended Magazine V
[Exhaust]
Show Effects
S.S.S I
S.S.S II
S.S.S III
S.S.S IV
S.S.S V
Flame Thrower I
Flame Thrower II
Flame Thrower III
Flame Thrower IV
Show Effects
Flame Thrower V
Show Effects
Flashbang I
Show Effects
Flashbang II
Show Effects
Flashbang III
[Retain]
Show Effects
Flashbang IV
Show Effects
Flashbang V
Show Effects
The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!
Epiphany Bonus
Potential 1
Upgrade Basic Cards
Potential 2
Neutral Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Upgrade Unique Cards
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Damage Proficiency
Potential 6
Upgrade Unique Stats
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
ST Damage [2/5]
AoE Damage [3/5]
AP Efficiency [2/5]
Utility [4/5]
Lucas offers a strong mix of AoE damage, card draw/cycling, and utility. The core of his kit revolves around generating Launcher Bullets with his abilities, which are 1-cost, semi-AoE Attack cards that apply a myriad of debuff effects. The rest of Lucas' kit focuses on buffing Bullet damage, triggering effects when Launcher Bullets or similar types of cards are Exhausted, and providing general utility to the team.
Good AoE capabilities.
Access to a myriad of debuffs and effects thanks to Launcher Bullets.
Has Card Draw and Discard for hand cycling.
Buffs the Bullet damage archetype.
Each Launcher Bullet requires 1 AP, and their costs can’t be reduced, making it hard to play a lot of them at once.
Upgrade-based strategy requires upfront AP investment to get going.
Lucas ratings aren't available yet. We will add them within a week of the launch.
Armor-Piercing Rounds
[Exhaust][Ephemeral][Bullet]
Show Effects
Explosive Shot
[Exhaust][Ephemeral][Bullet]
Show Effects
Dispersing Shot
[Exhaust][Ephemeral][Bullet]
Show Effects
Cold Shot
[Exhaust][Ephemeral][Bullet][Haste]
Show Effects
Flame Shot
[Exhaust][Ephemeral][Bullet]
Show Effects
The core of Lucas’ kit. Lucas has five types of Launcher Bullets that he can randomly generate:
All Launcher Bullets have [Exhaust / Ephemeral / Bullet], cost 1 AP, and deal 100% damage to the main target while dealing 50% to all other enemies. Note that Lucas’ main Launcher Bullet generation comes from his Upgrade Extended Magazine, though Flamethrower has a few Epiphany upgrades that also do so. Lucas’ Launcher Bullets provide him with a lot of utility options, but it’s up to RNG which ones you get. Armor-piercing Rounds is generally the worst option due to enemy Shields being situational; Dispersing Shot is in the same boat, but at least Frail gives him debuff synergy (which is useful for equipment).
Full Burst
Ego Skill
Lucas deals AoE damage and draws 2 cards. Very simple and straightforward effect. It’s a bit expensive at 5 EP, but drawing 2 is a pretty good effect—just remember to use it at the beginning of your turn so you can plan out your turn with all cards in hand.
Machine Gun
Lucas’ basic attack. He starts with 2 copies in his deck. Gains the [Bullet] tag after Potential 3-1, but since they don’t Exhaust, this just means they can get buffed by S.S.S. Helpful for characters who care about how many Bullets you play.
Shielding Incendiary Bomb
Show Effects
Lucas’ basic Shield. Not particularly important for his gameplay.
Extended Magazine
[Lead]
Show Effects
Lucas’ main source of Launcher Bullet generation and arguably the most important part of his deck. His kit basically does not work without it. Its importance to his kit, along with its Lead tag, highly incentivizes you to play this card as early as you can. Generating Launcher Bullets at the start of each turn gives you a guaranteed source of damage unless your hand is full.
S.S.S
Lucas’ main buff card. S.S.S increases Bullet card damage for a turn while dealing some single-target damage. A very important card if you plan to use him as a sub-DPS on Bullet teams, but expensive on Lucas if you’re running him solo.
Flame Thrower
Lucas’ big AoE attack. It comes with a little card draw and discard, which is nice for cycling out Status Ailment and Curse cards. The 2 AP cost is a bit steep, but it has some good Epiphany upgrades.
Flashbang
Show Effects
All around a fantastic card. At base, it deals AoE damage (more if the target has Shield) and applies 2 stacks of Weaken to all enemies, which makes it great for emergency damage mitigation. Offers a wide variety of different debuffs through its various Epiphany upgrades on top of solid AoE damage for a cheap price.
R.P.G-7
Show Effects
This is a decent Upgrade that unfortunately doesn’t have any Epiphanies, which is a shame given how much it wants Outbreak of War. Dealing 40% Fixed Damage to all enemies every time you Exhaust a Bullet is a nice source of chip damage for something that Lucas already does consistently. This also makes Lucas a hands-off source of damage when run with another Bullet DPS.
Lucas excels as an AoE DPS. His AoE attacks allow him to double dip on Morale and other damage buffs if there are multiple targets. His Launcher Bullets deal more damage to the main target, making them great for stages with one large boss who summons many minions. When playing Lucas as a main DPS, you want to play his two Upgrades, Extended Magazine and R.P.G-7, as early in the battle as possible to activate his Launcher Bullet generation and Fixed Damage. After that, you’ll want to play his S.S.S to buff his Launcher Bullets before playing them. If you need some big AoE damage or draw poorly, his Ego Skill and Flamethrower can bail you out; you can also use Flashbang in tricky situations to mitigate damage.
As a hands-off sub-DPS with another Bullet DPS on the team, Lucas still wants R.P.G-7 active as soon as possible, but playing Extended Magazine is less of an immediate priority because you’ll be relying on your other DPS’s Bullet generation instead. S.S.S’s Bullet DMG buffs become a lot more potent as a supportive tool to set up burst damage. You can play Flashbang for its AoE Weaken to help Shields sustain more attacks, or for more aggressive debuffs from Epiphanies. As the main DPS Exhausts Bullet cards, Lucas can clean up smaller mobs with his Fixed Damage. You can be a lot more selective about which Launcher Bullet cards you want to play and prioritize debuffs that matter the most.
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Lucas best epiphanies aren't available yet. They will be added soon.
Gear
Lucas Gear guide isn't available yet. It will be added soon.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
The build isn't available yet. We will add it soon!
The synergies aren't available yet. We will add them soon!
The teams aren't available yet. We will add them soon!
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