Chaos Zero Nightmare (CZN)LucasBuild and Guide

Character

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Introduction

Best guide and build for Lucas from Chaos Zero Nightmare (CZN). Lucas is a 4 character from the Hunter class and Passion attribute, who belongs to the Ironrain [Wolf Platoon] faction.

To learn more about Lucas check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Lucas check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Epiphanies

Gear

Deck & Teams

Profile

Cards

For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.

Starting Cards:
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1

Machine Gun

Attack
Attack

100% Damage.​
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1

Shielding Incendiary Bomb

Skill
Skill

100% Shield.​

Show Effects

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1

Extended Magazine

Upgrade
Upgrade

[Lead]

At the start of the turn, create 1 Launcher Bullet.​

Show Effects

Unique Cards:
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1

S.S.S

Attack
Attack

100% Damage.
For 1 turn, +40% Bullet card Damage.​
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2

Flame Thrower

Attack
Attack

180% Damage to all enemies.
Draw 1.
Discard 1.
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1

Flashbang

Attack
Attack

120% Damage to all enemies.
2 Weaken.
If the target has Shield, +50% Damage.

Show Effects

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1

R.P.G-7

Upgrade
Upgrade

When Bullet cards are Exhausted, 40 Fixed Damage.​

Show Effects

Generated Cards:
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1

Armor-Piercing Rounds

Attack
Attack

[Exhaust][Ephemeral][Bullet]

100% Damage.
50% Damage to another enemy.
If the target has Shield, +30% Damage Amount.

Show Effects

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1

Explosive Shot

Attack
Attack

[Exhaust][Ephemeral][Bullet]

100% Damage.
50% Damage to another enemy.
1 Weaken to all enemies.​

Show Effects

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1

Dispersing Shot

Attack
Attack

[Exhaust][Ephemeral][Bullet]

100% Damage.
50% Damage to another enemy.
1 Impair to all enemies.​

Show Effects

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1

Cold Shot

Attack
Attack

[Exhaust][Ephemeral][Bullet][Haste]

100% Damage.
50% Damage to another enemy.
+1 Action Count to all enemies.​

Show Effects

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1

Flame Shot

Attack
Attack

[Exhaust][Ephemeral][Bullet]

100% Damage.
50% Damage to another enemy.
1 Agony to all enemies.​

Show Effects

Ego Skill:
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5

Full Burst

Ego Skill

Draw 2.
250% Damage to all enemies.
Epiphany Cards:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

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0

Extended Magazine I

Upgrade
Upgrade

[Outbreak of War]

At the start of the turn, create 1 Launcher Bullet.​

Show Effects

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1

Extended Magazine II

Upgrade
Upgrade

[Lead]

At the start of the turn, create 2 Launcher Bullet.​

Show Effects

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1

Extended Magazine III

Upgrade
Upgrade

[Lead]

At the start of the turn, create 1 Launcher Bullet.
50% chance to Cost of that card -1 for 1 turn.​

Show Effects

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1

Extended Magazine IV

Upgrade
Upgrade

[Lead]

At the start of the turn, create 1 Launcher Bullet.​
50% chance to Draw 1.​

Show Effects

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1

Extended Magazine V

Skill
Skill

[Exhaust]

Create 5 Launcher Bullet.​

Show Effects

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1

S.S.S I

Attack
Attack

200% Damage.
For 1 turn, +40% Bullet card Damage.​
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1

S.S.S II

Skill
Skill

For 2 turns, +40% Bullet card Damage.​
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1

S.S.S III

Attack
Attack

150% Damage.
+60% Damage per Bullet card in hand
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1

S.S.S IV

Attack
Attack

150% Damage.
+120% Damage of the next Bullet card.​
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1

S.S.S V

Attack
Attack

100% Damage.
For 1 turn(s), when using Bullet cards, 50% Fixed Damage to a random enemy.
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2

Flame Thrower I

Attack
Attack

180% Damage to all enemies.
Draw 1.
Discard 2. Create Launcher Bullet equal to the number discarded.
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2

Flame Thrower II

Attack
Attack

315% Damage to all enemies.
Draw 1.
Discard 1.
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2

Flame Thrower III

Attack
Attack

270% Damage to all enemies.
If Critical Hit, 150% Damage to all enemies.​
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2

Flame Thrower IV

Attack
Attack

Exhaust up to 2 Bullet card(s) in hand.
270% Damage to all enemies.
+50% Damage for each Exhausted card.

Show Effects

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2

Flame Thrower V

Attack
Attack

270% Damage to all enemies.
Create Launcher Bullet equal to number of targets hit.​

Show Effects

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1

Flashbang I

Attack
Attack

180% Damage to all enemies.
2 Weaken.
If the target has Shield, +75% Damage.

Show Effects

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1

Flashbang II

Skill
Skill

For 1 turn, when hitting a target with Shield, +50% Damage.​

Show Effects

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1

Flashbang III

Attack
Attack

[Retain]

180% Damage to all enemies.
2 Passion Weakness.​

Show Effects

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1

Flashbang IV

Attack
Attack

180% Damage to all enemies.
2 Mark.
If the target has Shield, +50% Damage.

Show Effects

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1

Flashbang V

Upgrade
Upgrade

When hitting a target with Shield, +30% Damage.​

Show Effects

Potential

The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!

1

Epiphany Bonus

Potential 1

Upon entering Chaos, you obtain 1 random Rare card through Epiphany.
2

Upgrade Basic Cards

Potential 2

Basic Card damage, shield gain, and healing amount +2%.
3

Neutral Card Upgrade

Potential 3

Neutral Card damage, shield gain, and healing amount +2%.
3-1

Basic Card Proficiency

Potential 3-1

Add Bullet to the Machine Gun card.
4

Upgrade Unique Cards

Potential 4

Unique Card damage, shield gain, and healing amount +2%.
5

Critical Chance Proficiency

Potential 5

+2% Critical Chance.
5-1

Basic Card Proficiency

Potential 5-1

+5% Lucas's Machine Gun Damage.
If Lucas’s Critical Damage is greater than 160%, an additional +5% is added to that value.
6

Critical Damage Proficiency

Potential 6

+2.4% Critical Damage.
7

Upgrade Unique Stats

Potential 7

+5% Launcher Bullet Damage.
If Lucas's Critical Damage is greater than 240%, an additional +5% to that value.
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

+10% Fixed Damage for R.P.G-7.
E2

Awakening Memory

Manifest Ego 2

Lucas's Bullet card damage is increased by +20%.
E3

Vivid Memory

Manifest Ego 3

Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
E4

Inner Memory

Manifest Ego 4

The Full Burst cardis damage is increased by +50% and Draw +1.
E5

Complete Memory

Manifest Ego 5

Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
E6

Liberated Memory

Manifest Ego 6

The cost of the first Launcher Bullet card used each turn is reduced by 1.
Stats (level 60)
HP
375
DEF
147
ATK
461
Voice Actors
JPN
Shinnosuke Tokudome
KR
Yun Seong
Gallery

Review

Introduction
Performance Profile

ST Damage [2/5]

  

AoE Damage [3/5]

   

AP Efficiency [2/5]

  

Utility [4/5]

    

Lucas offers a strong mix of AoE damage, card draw/cycling, and utility. The core of his kit revolves around generating Launcher Bullets with his abilities, which are 1-cost, semi-AoE Attack cards that apply a myriad of debuff effects. The rest of Lucas' kit focuses on buffing Bullet damage, triggering effects when Launcher Bullets or similar types of cards are Exhausted, and providing general utility to the team.

Pros & Cons
Pros

  • Good AoE capabilities.

  • Access to a myriad of debuffs and effects thanks to Launcher Bullets.

  • Has Card Draw and Discard for hand cycling.

  • Buffs the Bullet damage archetype.

Cons

  • Each Launcher Bullet requires 1 AP, and their costs can’t be reduced, making it hard to play a lot of them at once.

  • Upgrade-based strategy requires upfront AP investment to get going.

Ratings

Lucas ratings aren't available yet. We will add them within a week of the launch.

Key Mechanics
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1

Armor-Piercing Rounds

Attack
Attack

[Exhaust][Ephemeral][Bullet]

100% Damage.
50% Damage to another enemy.
If the target has Shield, +30% Damage Amount.

Show Effects

Card Image
1

Explosive Shot

Attack
Attack

[Exhaust][Ephemeral][Bullet]

100% Damage.
50% Damage to another enemy.
1 Weaken to all enemies.​

Show Effects

Card Image
1

Dispersing Shot

Attack
Attack

[Exhaust][Ephemeral][Bullet]

100% Damage.
50% Damage to another enemy.
1 Impair to all enemies.​

Show Effects

Card Image
1

Cold Shot

Attack
Attack

[Exhaust][Ephemeral][Bullet][Haste]

100% Damage.
50% Damage to another enemy.
+1 Action Count to all enemies.​

Show Effects

Card Image
1

Flame Shot

Attack
Attack

[Exhaust][Ephemeral][Bullet]

100% Damage.
50% Damage to another enemy.
1 Agony to all enemies.​

Show Effects

Launcher Bullets

The core of Lucas’ kit. Lucas has five types of Launcher Bullets that he can randomly generate:

  • Armor-piercing Rounds: Deals additional damage to enemies with Shield. Great for enemies who Shield frequently.
  • Explosive Shot:: Inflicts 1 stack of Weaken (-25% DMG dealt) on all enemies. Improves survivability and helps Shields tank more hits.
  • Dispersing Shot: Inflicts 1 stack of Impair (-50% Shield gain) on all enemies. Great for enemies who Shield frequently.
  • Cold Shot: [Haste] and delays all enemies’ Action Counts by 1. Great for enemies who have really low Action Counts and many extra actions.
  • Flame Shot: Inflicts 1 stack of Agony (50% DoT) on all enemies. Provides the most upfront damage, and DoT helps against enemies with high damage reduction effects.

All Launcher Bullets have [Exhaust / Ephemeral / Bullet], cost 1 AP, and deal 100% damage to the main target while dealing 50% to all other enemies. Note that Lucas’ main Launcher Bullet generation comes from his Upgrade Extended Magazine, though Flamethrower has a few Epiphany upgrades that also do so. Lucas’ Launcher Bullets provide him with a lot of utility options, but it’s up to RNG which ones you get. Armor-piercing Rounds is generally the worst option due to enemy Shields being situational; Dispersing Shot is in the same boat, but at least Frail gives him debuff synergy (which is useful for equipment).

Other mechanics:
  • Bullet: Lucas can buff Bullet damage for the whole team, so any card with Bullet works decently with him on the team. R.P.G-7 deals damage when a Bullet is Exhausted.
  • Exhaust: R.P.G-7 enables Lucas to deal AoE Fixed Damage every time a Bullet is Exhausted, which means its synergy isn’t limited to Launcher Bullets specifically. At base, his Launcher Bullets’ Exhaust and Ephemeral tags all but guarantee this damage is triggered.
  • Lead: Lucas’ main Launcher Bullet generation comes with Lead, which has a chance of discounting its cost to 0…as long as you play it first. As a result, you will not want to run him with many other characters with Lead cards, as they’ll clash with each other.
Cards & Ego Skill
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5

Full Burst

Ego Skill

Draw 2.
250% Damage to all enemies.
Full Burst

Lucas deals AoE damage and draws 2 cards. Very simple and straightforward effect. It’s a bit expensive at 5 EP, but drawing 2 is a pretty good effect—just remember to use it at the beginning of your turn so you can plan out your turn with all cards in hand.

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1

Machine Gun

Attack
Attack

100% Damage.​
Machine Gun

Lucas’ basic attack. He starts with 2 copies in his deck. Gains the [Bullet] tag after Potential 3-1, but since they don’t Exhaust, this just means they can get buffed by S.S.S. Helpful for characters who care about how many Bullets you play.

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1

Shielding Incendiary Bomb

Skill
Skill

100% Shield.​

Show Effects

Shielding Incendiary Bomb

Lucas’ basic Shield. Not particularly important for his gameplay.

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1

Extended Magazine

Upgrade
Upgrade

[Lead]

At the start of the turn, create 1 Launcher Bullet.​

Show Effects

Extended Magazine

Lucas’ main source of Launcher Bullet generation and arguably the most important part of his deck. His kit basically does not work without it. Its importance to his kit, along with its Lead tag, highly incentivizes you to play this card as early as you can. Generating Launcher Bullets at the start of each turn gives you a guaranteed source of damage unless your hand is full.

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1

S.S.S

Attack
Attack

100% Damage.
For 1 turn, +40% Bullet card Damage.​
S.S.S

Lucas’ main buff card. S.S.S increases Bullet card damage for a turn while dealing some single-target damage. A very important card if you plan to use him as a sub-DPS on Bullet teams, but expensive on Lucas if you’re running him solo.

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2

Flame Thrower

Attack
Attack

180% Damage to all enemies.
Draw 1.
Discard 1.
Flame Thrower

Lucas’ big AoE attack. It comes with a little card draw and discard, which is nice for cycling out Status Ailment and Curse cards. The 2 AP cost is a bit steep, but it has some good Epiphany upgrades.

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1

Flashbang

Attack
Attack

120% Damage to all enemies.
2 Weaken.
If the target has Shield, +50% Damage.

Show Effects

Flashbang

All around a fantastic card. At base, it deals AoE damage (more if the target has Shield) and applies 2 stacks of Weaken to all enemies, which makes it great for emergency damage mitigation. Offers a wide variety of different debuffs through its various Epiphany upgrades on top of solid AoE damage for a cheap price.

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1

R.P.G-7

Upgrade
Upgrade

When Bullet cards are Exhausted, 40 Fixed Damage.​

Show Effects

R.P.G-7

This is a decent Upgrade that unfortunately doesn’t have any Epiphanies, which is a shame given how much it wants Outbreak of War. Dealing 40% Fixed Damage to all enemies every time you Exhaust a Bullet is a nice source of chip damage for something that Lucas already does consistently. This also makes Lucas a hands-off source of damage when run with another Bullet DPS.

Potentials
  • 3-1: Adds the Bullet tag to his basic attack card, Machine Gun. This makes S.S.S and his E2’s Bullet DMG buffs apply to his basic attacks. However, this cannot activate R.P.G-7 because they do not Exhaust. Improves his Bullet synergy.
  • 5-1: Increases Machine Gun damage by +5%, and increases it by another +5% if Lucas has >160% Critical DMG. Lucas has innate Critical Rate/DMG through Potentials 5/6, but you’ll likely need a boost from equipment or gear to reach the 160% threshold.
  • 7: Increases Launcher Bullet damage by +5%, and increases it by another +5% if Lucas has >240% Critical DMG. Incentivises building his Crit stats even further.
Playstyle & Gameplay
Standard Playstyle

Lucas excels as an AoE DPS. His AoE attacks allow him to double dip on Morale and other damage buffs if there are multiple targets. His Launcher Bullets deal more damage to the main target, making them great for stages with one large boss who summons many minions. When playing Lucas as a main DPS, you want to play his two Upgrades, Extended Magazine and R.P.G-7, as early in the battle as possible to activate his Launcher Bullet generation and Fixed Damage. After that, you’ll want to play his S.S.S to buff his Launcher Bullets before playing them. If you need some big AoE damage or draw poorly, his Ego Skill and Flamethrower can bail you out; you can also use Flashbang in tricky situations to mitigate damage.

As a hands-off sub-DPS with another Bullet DPS on the team, Lucas still wants R.P.G-7 active as soon as possible, but playing Extended Magazine is less of an immediate priority because you’ll be relying on your other DPS’s Bullet generation instead. S.S.S’s Bullet DMG buffs become a lot more potent as a supportive tool to set up burst damage. You can play Flashbang for its AoE Weaken to help Shields sustain more attacks, or for more aggressive debuffs from Epiphanies. As the main DPS Exhausts Bullet cards, Lucas can clean up smaller mobs with his Fixed Damage. You can be a lot more selective about which Launcher Bullet cards you want to play and prioritize debuffs that matter the most.

Dupes Review

Dupes review aren't available yet. We will add them soon!

Best Cards

Best Epiphanies
Note

For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:

  • Epiphany Name - the best variant,
  • Epiphany Name - a good variant,
  • Epiphany Name - a niche variant.

Lucas best epiphanies aren't available yet. They will be added soon.

Gear

Gear

Lucas Gear guide isn't available yet. It will be added soon.

Deck & Teams

Recommended Build
Important!

CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!

The build isn't available yet. We will add it soon!

Best Synergies

The synergies aren't available yet. We will add them soon!

Best Teams

The teams aren't available yet. We will add them soon!