To learn more about Beryl check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Beryl check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Epiphanies
Gear
Deck & Teams
Profile
For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.
Launcher
Charge Launcher
Barrier
Show Effects
Opening Found
[Retain]
Show Effects
Charged Shot
[Retain]
Show Effects
Guilty Pleasure
[Exhaust]
Show Effects
Unlimited Firepower
Show Effects
Heavy Weapons Specialist
Show Effects
Opening Found
[Retain]
Show Effects
Charged Shot
[Retain]
Show Effects
Maximum Output Charged Shot
Ego Skill
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Opening Found I
[Retain]
Show Effects
Opening Found II
[Retain]
Show Effects
Opening Found III
[Retain]
Show Effects
Opening Found IV
[Retain]
Show Effects
Opening Found V
Show Effects
Charged Shot I
[Retain]
Show Effects
Charged Shot II
[Retain]
Show Effects
Charged Shot III
[Retain]
Show Effects
Charged Shot IV
[Retain]
Show Effects
Charged Shot V
[Retain]
Show Effects
Guilty Pleasure I
[Exhaust]
Show Effects
Guilty Pleasure II
[Exhaust]
Show Effects
Guilty Pleasure III
[Exhaust]
Show Effects
Guilty Pleasure IV
Show Effects
Guilty Pleasure V
[Unique][Exhaust 2]
Show Effects
Unlimited Firepower I
Show Effects
Unlimited Firepower II
Unlimited Firepower III
Unlimited Firepower IV
Show Effects
Unlimited Firepower V
The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!
Epiphany Bonus
Potential 1
Upgrade Basic Cards
Potential 2
Neutral Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Upgrade Unique Cards
Potential 4
Critical Damage Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Chance Proficiency
Potential 6
Upgrade Unique Stats
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
ST Damage [3/5]
AoE Damage [2/5]
AP Efficiency [2/5]
Utility [2/5]
Beryl is a high AP cost DPS combatant who offsets this downside by the fact that many of her cards have the Retain tag, allowing her to hold them for when resources are available. Not only is this convenient for Beryl, it's also recommended as each of her Retain cards gains additional damage or effects when holding them for one or more turns, creating a style of set-up, wait, then blast. On top of this, Beryl also has personal card generation, cost reduction, and Exhaust-based card draw to push her efficiency back towards optimal.
High Single Target potential when Preserve effects are effectively used.
Strongest damaging cards have Retain, allowing for greater combat flexibility.
Access to strong, but Exhaust-based, card draw, which has powerful alternative Epiphany effects.
Limited AoE only accessible via Ego Skill.
Must wait one or multiple turns for card damage to scale via Preserve mechanic.
Higher than average AP costs across cards.
Beryl ratings aren't available yet. We will add them within a week of the launch.
Maximum Output Charged Shot
Ego Skill
Costs 5 EP and does a large amount of AoE damage to all enemies, that’s it. Best used to burst down large packs of trash enemies.
Launcher
Beryl’s 1AP basic attack is entirely standard and doesn't have any extra synergy with her kit outside of gaining significant damage boosts through her Potentials.
Charge Launcher
A 2AP version of Launcher, which doesn’t offer anything new outside of higher damage numbers.
Barrier
Show Effects
Beryl’s basic shield is entirely standard and doesn't have any extra synergy with her kit.
Opening Found
[Retain]
Show Effects
Beryl's first Retain card costs 1AP, deals solid up-front damage, and gains an additional hit after being Retained, but only for one turn, preventing it from endlessly stacking. Aim to always preserve this card for at least one turn unless at risk of wasting AP.
Charged Shot
[Retain]
Show Effects
Beryl’s other Retain card costs 2AP, deals more damage, and gains an additive +80% DMG multiplier when Retained. Should be held for as long as is feasible and until burning 2AP on a large attack is effective and safe.
Guilty Pleasure
[Exhaust]
Show Effects
A 0AP draw 3 with the only downside of having Exhaust. Despite being a one-time use, it is absurdly AP efficient for how much card draw it provides and is definitely one of Beryl’s best cards for herself and her team. Will get your Retain cards into your hand faster to start stacking.
Unlimited Firepower
Show Effects
Grants shielding and an additive +80% damage increase to the next Attack Card used for 1AP. Not a bad card to include, but definitely not a core part of Beryl’s game plan. Most efficiently used on Opening Found due to its multi-hitting.
Heavy Weapons Specialist
Show Effects
A skill that generates either Opening Found or Charged Shot on use while also reducing their cost by 1 at the cost of 1AP. Equivalent to searching out one of Beryl’s best cards, then gaining 1 AP, with the only downside being that the card won't have the chance at having an Epiphany. Cards generated by Heavy Weapons Specialist are exhausted after use.
Beryl’s Signature Potentials are all completely damage-focused, making them a high priority to unlock.
Playing Beryl is easy - leverage draw power until collecting her Retain cards. Hold them for at least one turn, or longer if using them early causes inefficiencies. Then unload them when fully empowered and AP is available and convenient to use.
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Beryl best epiphanies aren't available yet. They will be added soon.
Gear
Beryl Gear guide isn't available yet. It will be added soon.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
The build isn't available yet. We will add it soon!
The synergies aren't available yet. We will add them soon!
The teams aren't available yet. We will add them soon!
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