Chaos Zero Nightmare (CZN)BerylBuild and Guide

Character

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Introduction

Best guide and build for Beryl from Chaos Zero Nightmare (CZN). Beryl is a 4 character from the Ranger class and Justice attribute, who belongs to the Ironrain [Wolf Platoon] faction.

To learn more about Beryl check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Beryl check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Epiphanies

Gear

Deck & Teams

Profile

Cards

For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.

Starting Cards:
Card Image
1

Launcher

Attack
Attack

100% Damage.
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2

Charge Launcher

Attack
Attack

220% Damage.​
Card Image
1

Barrier

Skill
Skill

100% Shield.

Show Effects

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1

Opening Found

Attack
Attack

[Retain]

120% Damage.
Retain: +1 hit(s) for 1 turn.​

Show Effects

Unique Cards:
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2

Charged Shot

Attack
Attack

[Retain]

200% Damage.
Retain: Damage +80%.​

Show Effects

Card Image
0

Guilty Pleasure

Skill
Skill

[Exhaust]

Draw 3.

Show Effects

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1

Unlimited Firepower

Skill
Skill

100% Shield.
+80% Damage of next Attack Card used

Show Effects

Card Image
1

Heavy Weapons Specialist

Skill
Skill

Create 1 Opening Found or Charged Shot card, grant it Exhaust, cost -1 until used.​

Show Effects

Generated Cards:
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1

Opening Found

Attack
Attack

[Retain]

Deal 160% damage. If Preserved on the previous turn, perform 120% Extra Attack on the target.

Show Effects

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2

Charged Shot

Attack
Attack

[Retain]

Deal 200% damage.
Preserve: damage +100%.

Show Effects

Ego Skill:
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5

Maximum Output Charged Shot

Ego Skill

350% Damage to all enemies
Epiphany Cards:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

Card Image
1

Opening Found I

Attack
Attack

[Retain]

180% Damage.
Retain: +1 hit(s) for 1 turn.

Show Effects

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1

Opening Found II

Attack
Attack

[Retain]

225% Damage.
Retain: Change cost to 0.​

Show Effects

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1

Opening Found III

Attack
Attack

[Retain]

100% Damage.
Retain: +2 hit(s) for 1 turn.

Show Effects

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1

Opening Found IV

Attack
Attack

[Retain]

150% Damage.
Retain: +60% Damage.​

Show Effects

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1

Opening Found V

Upgrade
Upgrade

When own card is Retained, 150% Extra Attack to random enemies.​

Show Effects

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2

Charged Shot I

Attack
Attack

[Retain]

300% Damage.
Retain: Damage +120%.

Show Effects

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1

Charged Shot II

Attack
Attack

[Retain]

200% Damage.
Combo: +100% Damage

Show Effects

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3

Charged Shot III

Attack
Attack

[Retain]

450% Damage.
Retain: Cost -1 until used.​

Show Effects

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2

Charged Shot IV

Attack
Attack

[Retain]

300% Damage.
Retain: +160% Damage (Max 1 time).​

Show Effects

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2

Charged Shot V

Attack
Attack

[Retain]

120% x 2 Damage.
Retain: +50% Damage

Show Effects

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0

Guilty Pleasure I

Skill
Skill

[Exhaust]

Draw 3.
1 Morale.

Show Effects

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0

Guilty Pleasure II

Skill
Skill

[Exhaust]

Draw 3.
-1 cost of 1 random card in hand.​

Show Effects

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0

Guilty Pleasure III

Skill
Skill

[Exhaust]

Draw 3.
At the start of the next turn, Draw 2.​

Show Effects

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0

Guilty Pleasure IV

Skill
Skill

Draw 1.
Activate Retain effect on all cards in hand.​

Show Effects

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0

Guilty Pleasure V

Skill
Skill

[Unique][Exhaust 2]

Draw 3

Show Effects

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1

Unlimited Firepower I

Skill
Skill

150% Shield.
+120% Damage of next Attack Card used.​

Show Effects

Card Image
1

Unlimited Firepower II

Skill
Skill

For 1 turn, +80% Attack Card Damage
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1

Unlimited Firepower III

Skill
Skill

+160% Attack Damage of next own card used.
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1

Unlimited Firepower IV

Skill
Skill

150% Shield.
+90% Damage of the next Attack card.​

Show Effects

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1

Unlimited Firepower V

Upgrade
Upgrade

+30% own Attack Card Damage.​
Potential

The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!

1

Epiphany Bonus

Potential 1

Upon entering Chaos, you obtain 1 random Rare card through Epiphany.
2

Upgrade Basic Cards

Potential 2

Basic Card damage, shield gain, and healing amount +2%.
3

Neutral Card Upgrade

Potential 3

Neutral Card damage, shield gain, and healing amount +2%.
3-1

Basic Card Proficiency

Potential 3-1

+20% damage of Launcher and Charge Launcher Cards.
4

Upgrade Unique Cards

Potential 4

Unique Card damage, shield gain, and healing amount +2%.
5

Critical Damage Proficiency

Potential 5

+2.4% Critical Damage.
5-1

Basic Card Proficiency

Potential 5-1

+5% Damage of Beryl's Launcher and Charge Launcher cards.
If Beryl's Critical Damage is greater than 160%, increase that value by an additional 5%.
6

Critical Chance Proficiency

Potential 6

+2% Critical Chance.
7

Upgrade Unique Stats

Potential 7

+10% Beryl's Expose Weakness Damage.
If Beryl's Critical Damage is greater than 230%, +10% Charged Shot Damage.
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

Reduces the cost of Heavy Weapons Specialist cards by 1.
E2

Awakening Memory

Manifest Ego 2

Beryl's Retain card damage is increased by +20%.
E3

Vivid Memory

Manifest Ego 3

Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
E4

Inner Memory

Manifest Ego 4

The damage of the Max Output Charged Round card is increased by +50%.
E5

Complete Memory

Manifest Ego 5

Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
E6

Liberated Memory

Manifest Ego 6

Whenever Beryl's card is Retained, she gains 1 Condense.
Condense: When Beryl uses an attack card, deal +50% additional damage per Condense stack to the target, then remove all Condense stacks (Max 3 stacks).
Stats (level 60)
HP
363
DEF
138
ATK
483
Voice Actors
JPN
Hikaru Akao
KR
Iseo Park
Gallery

Review

Introduction
Performance Profile

ST Damage [3/5]

   

AoE Damage [2/5]

  

AP Efficiency [2/5]

  

Utility [2/5]

  

Beryl is a high AP cost DPS combatant who offsets this downside by the fact that many of her cards have the Retain tag, allowing her to hold them for when resources are available. Not only is this convenient for Beryl, it's also recommended as each of her Retain cards gains additional damage or effects when holding them for one or more turns, creating a style of set-up, wait, then blast. On top of this, Beryl also has personal card generation, cost reduction, and Exhaust-based card draw to push her efficiency back towards optimal.

Pros & Cons
Pros

  • High Single Target potential when Preserve effects are effectively used.

  • Strongest damaging cards have Retain, allowing for greater combat flexibility.

  • Access to strong, but Exhaust-based, card draw, which has powerful alternative Epiphany effects.

Cons

  • Limited AoE only accessible via Ego Skill.

  • Must wait one or multiple turns for card damage to scale via Preserve mechanic.

  • Higher than average AP costs across cards.

Ratings

Beryl ratings aren't available yet. We will add them within a week of the launch.

Key Mechanics
  • Retain: Some of Beryl’s best cards have the Retain tag, which allows them to be held in the hand and not discarded between turns.
  • Retain Hold Effects: To complement Retain, many cards have special effects that trigger when held in hand via the Retain mechanic. These can be one-off effects that require one turn or infinitely scaling ones that encourage Retaining as long as possible. Regardless of which it is, capitalizing on these effects is crucial to doing well with Beryl.
Cards & Ego Skill
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5

Maximum Output Charged Shot

Ego Skill

350% Damage to all enemies
Maximum Output Charged Shot

Costs 5 EP and does a large amount of AoE damage to all enemies, that’s it. Best used to burst down large packs of trash enemies.

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1

Launcher

Attack
Attack

100% Damage.
Launcher

Beryl’s 1AP basic attack is entirely standard and doesn't have any extra synergy with her kit outside of gaining significant damage boosts through her Potentials.

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2

Charge Launcher

Attack
Attack

220% Damage.​
Charge Launcher

A 2AP version of Launcher, which doesn’t offer anything new outside of higher damage numbers.

Card Image
1

Barrier

Skill
Skill

100% Shield.

Show Effects

Barrier

Beryl’s basic shield is entirely standard and doesn't have any extra synergy with her kit.

Card Image
1

Opening Found

Attack
Attack

[Retain]

120% Damage.
Retain: +1 hit(s) for 1 turn.​

Show Effects

Opening Found

Beryl's first Retain card costs 1AP, deals solid up-front damage, and gains an additional hit after being Retained, but only for one turn, preventing it from endlessly stacking. Aim to always preserve this card for at least one turn unless at risk of wasting AP.

Card Image
2

Charged Shot

Attack
Attack

[Retain]

200% Damage.
Retain: Damage +80%.​

Show Effects

Charged Shot

Beryl’s other Retain card costs 2AP, deals more damage, and gains an additive +80% DMG multiplier when Retained. Should be held for as long as is feasible and until burning 2AP on a large attack is effective and safe.

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0

Guilty Pleasure

Skill
Skill

[Exhaust]

Draw 3.

Show Effects

Guilty Pleasure

A 0AP draw 3 with the only downside of having Exhaust. Despite being a one-time use, it is absurdly AP efficient for how much card draw it provides and is definitely one of Beryl’s best cards for herself and her team. Will get your Retain cards into your hand faster to start stacking.

Card Image
1

Unlimited Firepower

Skill
Skill

100% Shield.
+80% Damage of next Attack Card used

Show Effects

Unlimited Firepower

Grants shielding and an additive +80% damage increase to the next Attack Card used for 1AP. Not a bad card to include, but definitely not a core part of Beryl’s game plan. Most efficiently used on Opening Found due to its multi-hitting.

Card Image
1

Heavy Weapons Specialist

Skill
Skill

Create 1 Opening Found or Charged Shot card, grant it Exhaust, cost -1 until used.​

Show Effects

Heavy Weapons Specialist

A skill that generates either Opening Found or Charged Shot on use while also reducing their cost by 1 at the cost of 1AP. Equivalent to searching out one of Beryl’s best cards, then gaining 1 AP, with the only downside being that the card won't have the chance at having an Epiphany. Cards generated by Heavy Weapons Specialist are exhausted after use.

Potentials

Beryl’s Signature Potentials are all completely damage-focused, making them a high priority to unlock.

  • 3-1: Increases the multipliers of both the Launcher and Charge Launcher Basic Attacks by +20%.
  • 5-1: Further increases Launcher and Charge Launcher damage multipliers by +5% with an additional +5% bonus granted if Crit DMG exceeds 160%.
  • 7: Boosts Opening Found Damage after unlocking, but also boosts Charged Shot damage as well if Crit DMG exceeds 230%.
Playstyle & Gameplay
Standard Playstyle

Playing Beryl is easy - leverage draw power until collecting her Retain cards. Hold them for at least one turn, or longer if using them early causes inefficiencies. Then unload them when fully empowered and AP is available and convenient to use.

Dupes Review

Dupes review aren't available yet. We will add them soon!

Best Cards

Best Epiphanies
Note

For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:

  • Epiphany Name - the best variant,
  • Epiphany Name - a good variant,
  • Epiphany Name - a niche variant.

Beryl best epiphanies aren't available yet. They will be added soon.

Gear

Gear

Beryl Gear guide isn't available yet. It will be added soon.

Deck & Teams

Recommended Build
Important!

CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!

The build isn't available yet. We will add it soon!

Best Synergies

The synergies aren't available yet. We will add them soon!

Best Teams

The teams aren't available yet. We will add them soon!