Introduction

For the generic Tomorrow is a Blooming Day event guide, go here as in this guide we will only focus on the Boss Challenge: Clash of Floats part of the event.

Boss Challenge: Clash of Floats

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Unlocked by clearing the first chapter of the event story, and the higher difficulties are progressively unlocked as you play through the event story.

The Clash of Floats is unique, having you fight multiple vehicles called Floats one after the other, with your Terminal being replaced by your own team’s Float, the Fortunia.

In this guide we’re going to cover the 300% difficulty, which shouldn’t pose too much of a threat to you as long as you keep a few key mechanics and advice in mind.

Pre-Fight Preparation

For this fight, an Engraving power of about A28-S30 is more than enough, and by playing around the mechanics properly the massive DR of the Bosses can be reduced heavily and their nukes can be interrupted or dodged.

Before diving into each of the Floats’ main gimmicks, a couple things can generally help you when preparing yourself:

  • Each of the Float’s main gimmicks can be countered by the corresponding Terminal Skill, and all of the Bosses are capable of very high damage so try to always pick up the gifts to be ready.
  • Make sure to always bring a ranged Echomancer or two to pick up the gifts more easily.
  • A Tank is nice, but if you play multiple Strikers it isn’t necessary.

Key Mechanics

In this section we take a look at all the mechanics you need to keep an eye out for and how to counter them!

The Lulu Xpress possesses high Burst, mostly in the form of a charge and a flurry of projectiles during its second phase. Lastly, if it reaches its target it can perform an extremely fast and brutal 360 sweep that can instantly take down your squishy units.

To counter its DR mechanic and interrupt its attacks, the [Ultimate Fortune] Skill can be used.

Take the time to collect gifts and charge up your Terminal before it reaches mid HP, quickly kill the extra mobs during interphase to prevent it from healing (but don’t waste your Terminal Skills for that!), then prepare your burst to clear both its remaining HP and start bursting down Fortune Call.

Unlike the Lulu Xpress, Fortune Call is immobile for the whole fight and its DR mechanic is in the form of a very high strength Barrier, which can either be broken with the [Buck Parade] Skill or with enough projectiles (such as Scarlett’s Skill 2).

It is advised to quickly burst down the Fortune Call as its damage ramps up over time as it summons more helpers, and its most annoying attack is the Time Bombs it places on 2 of your Echomancers.

To counter this Skill, you can either:

Final Float standing in your way, the Alpha No.1 joins the battle in flight, so it’s impossible to hit it with Ground units until you knock it down. In the same way, if you want to clear the bonus condition of ending the fight with our Terminal’s carpet bombing, it’s better to use it when there’s about 25% of the final HP bar left. As you’ll see in the videos, it’s very easy to miss by having way too much damage with your Echomancers.

The Alpha No.1 travels all the way to your Terminal, hovering above it and after a few seconds locks on a target, moving to it and then dealing constant damage in AoE. If the target unit is close to the Terminal it also damages it, so be careful!

The most important part of this final phase is to destroy the three Hot Air Balloons that keep the Boss up in the sky, since it not only allows your Ground attackers to deal damage but also controls the Boss for a long duration.

For that, you can choose to:

  • Use the [Twin Koi Blaster] Terminal Skill, easily knocking down 2/3 of them;
  • Have your Ranged Echomancer(s) placed away from the Boss so that they target the Balloons;
  • Or completely ignore the mechanic if you’re playing with multiple Ranged Dealers or a strong single Ranged Carry and focus on quickly defeating the Boss instead.

Team Examples

Let’s go over a few teams. They have varying levels of Engraving Stats and Skills but all are capable of beating the Boss.

Note! Use the TABS below to check different teams.

Team #1 - The Wind Team
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Sporting very high damage even just after a few seconds of fighting, this build is all about making

Scarlett shine.

[ATK] Going Off-Course
isn’t mandatory but works great nonetheless, and the Combo Mastery from
[TRM] Secret Melody
can be stacked insanely fast with just Scarlett and
Di Yan
Di Yan
.

The combo of

[VIT] Dusk Radiance
and
[ATK] Blood Ruvia - Secret
is the main source of Burst when paired with Scarlett’s Skill 2, but currently only
Shiratori Azusa
Shiratori Azusa
can activate this combo.

If you do not have her and can’t get her from assists, you are better off using generic Traces that improve Triangle units like

[ATK] Beneath The Deception
or
[VIT] Curiosity Of A Hailinian
. Alternatively,
[VIT] Behind The Curtains
also works for a more defensive playstyle.

[MST] Shadows Of The Alley
can be changed to
[MST] Born From Ashes
for faster Stacking, but if you decide to run the first part of the fight without Supports you won’t benefit from it.

Here’s the link to the more comprehensive guide about this Scarlett centric team:

Video

Here's a video showcasing a 300% clear with the team:

Team #2 - The Fire Team
Guides

A Fairly expensive and slow starting build, this Fire Team is extremely safe and sees a big ramp up in damage as the fight goes on and all conditions are met. Thanks to the naturally high defensive stats and the various Defensive Skills (both from Traces and from the Echomancers) you can slot in more Damage dealers or buffers, even though we still brought

Lorelle with us just to be extra safe.

While we can’t abuse

[VIT] Dusk Radiance
Main Skill with this setup, its ability to synergize with Fire units is still awesome, but you can ultimately replace it for either
[VIT] Behind The Curtains
or
[VIT] Managing Marks
, or
[VIT] Festive Night
, although it doesn’t bring much to the team aside from buffing
Baili Tusu
Baili Tusu
and making the team even safer than it already is (which shouldn’t be needed in this fight).

Here’s the link to the full review of Baili Tusu and the various builds you can go with:

Video

Here's a video showcasing a 300% clear with the team:

Team #3 - The Summoner Team
Guides

A classic take on the Summoner Team, the low VIT can be problematic if you don’t dodge, as most of the attacks are going to knock you out in one or two hits. Still, if you manage to position yourself correctly the damage is excellent and all 3 phases of the Fight can be cleared very very quickly.

All of the Traces are either Free SSRs, SR or assists, for a cheap build. You can definitely replace

[TRM] Memories Of The Past
with
[VIT] Behind The Curtains
for an easier time.

PS: You can aim

Cen Ying Ultimate towards the center of the Top of the arena to hit both the Lulu Xpress when it comes back and deal massive damage to Fortune Call when it comes in.

Here’s the link to the Summoner team:

Video

Here's a video showcasing a 300% clear with the team:

Team #4 - The Corrosion Team
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Simple Corrosion team,

Scarlett can comfortably be replaced with
Sephonis
Sephonis
to trigger the Combo Mastery Skill alongside
Gina
Gina
.

For the Traces,

[VIT] Dusk Radiance
is amazing but only with a D3+
Lorelle
Lorelle
, although any other VIT Trace can do the trick.

[TRM] Memories Of The Past
, the first TRM Trace, is obtained after clearing Chapter 4 of the Main Story and is another great free Trace.

And once again, you can find more about the Corrosion team and its different setups there:

Video

Here's a video showcasing a 300% clear with the team: